Browse Topic: Voice / speech

Items (105)
test
Intelligent Voice Activated Drone(s) for in-Vehicle Services and Real-Time Predictions2021-01-00634/6/2021
Today, commercially available drones have limited use-cases in the rapidly evolving community. However, with advances in drone and software technology, it is possible to utilize these aerial machines to solve problems in a variety of industries such as mining, medical, construction, and law enforcement. For example, in order to reduce time of investigation, Indiana State Police are currently utilizing ad-hoc commercial drones to reconstruct crash scenes for insurance and legal purposes. In this paper, we illustrate how to effectively integrate drones for in-vehicle services and real-time prediction for automotive applications. In order to accomplish this, we first integrate simpler controls such as voice-commands to control the drone from the vehicle. Next, we build smart prediction software that monitors vehicle behavior and reacts in real-time to collisions. Furthermore, we employ object recognition techniques through In-Vehicle Infotainment (IVI) systems to identify the surroundings based on inputs from drone-mounted camera sensors. Consequently, we implement object identification and smart maneuver of the drone in relation to the vehicle; as well, employ timely deployment of the drone prior to collision for emergency assistance and crash reconstruction purposes. The goal is to optimize performance and amplify safety and security of the vehicle. The prototype detailed in this paper was tested on a vehicle moving at a speed of 45 mph. The driver of the vehicle can deploy and control the drone using voice commands. The drone follows the vehicle and is in-sync with the vehicle and performs tasks to aid in post-collision assistance and crash reconstruction.
Nithiyanantham, MayunthanSinnapolu, Giribabu
The Effect of Vehicle Noise on Automatic Speech Recognition Systems2017-01-18646/5/2017
The performance of a vehicle’s Automatic Speech Recognition (ASR) system is dependent on the signal to noise ratio (SNR) in the cabin at the time a user voices their command. HVAC noise and environmental noise in particular (like road and wind noise), provide high amplitudes of broadband frequency content that lower the SNR within the vehicle cabin, and work to mask the user’s speech. Managing this noise is a vital key to building a vehicle that meets the customer’s expectations for ASR performance. However, a speech recognition engineer is not likely to be the same person responsible for designing the tires, suspension, air ducts and vents, sound package and exterior body shape that define the amount of noise present in the cabin. If objective relationships are drawn between the vehicle level performance of the ASR system, and the vehicle or system level performance of the individual noise, vibration and harshness (NVH) attributes, a partnership between the groups is brokered. Compatible targets are set and hardware selected that works to meet both groups’ goals. This paper examines the NVH attributes and performance metrics that relate to vehicle level ASR performance, and finds that strong relationships and statistical trends can be drawn between the Sentence Error Rate (SER%) and standard NVH metrics for that road surface or HVAC configuration. The paper also establishes that AI% should be the preferred metric to relate cabin noise to ASR performance in the presence of any other kind of steady state noise.
Wheeler, Joshua
Google Glass is equipped with a head-up display, camera, microphone, and bone conduction audio transducer serving as a loudspeaker. It also has vibration sensors and a touchpad integrated in the sidepieces of the headset. With these features, Google Glass is well suited for visualization, diagnostics, and service purposes, as well as for technical interventions and person-to-person communication.
Honda Next Generation Speech User Interface2009-01-05184/20/2009
Honda, working closely with IBM for their model year 2009 introduction, will be releasing the next step in the evolution of speech user interfaces in vehicles. The new Honda vehicles will include the leading edge Free Form Command (FFC) technology developed by IBM as part of its IBM Embedded ViaVoice (EVV) product line. At its core, Free Form Commands improve the overall end-user experience by creating a system that is easier to use out of the box by increasing the overall usability of the system. Free Form Commands employ an innovative approach which allows Statistical Language Model technology to be deployed within the constraints of an embedded computing environment. This technology allows users to speak commands that are not part of a predefined fixed set of phrases, as is required in today’s vehicles, but instead speak command phrases that match the application functional area they are targeting. The FFC technology goes beyond just recognizing what phrase is spoken, in that the system also uses statistical models to determine the meaning of the phrase via semantic interpretation. For example, in today’s systems, the system designer chooses what commands can be spoken to change the radio station, such as “radio tune 97.9”. When a system is designed using Free Form Commands, the system designer specifies that the user should be able to change the radio station, then using statistical modeling techniques, models are developed that enable this task. As a result, the end-user can now speak a variety of natural phrases to complete that task, such as “tune the radio to 97.9”, “I want to listen to 97.9”, “switch to 97.9”, “change to 97.9”, etc…. This leads to an easier to use system providing greater end-user satisfaction. The improvement in usability is a direct result of reducing the amount of information the user has to memorize. With the previous releases of the system, the user had to remember specific format and phrases of the commands, but with FFC technology, the user only needs to know the type of commands that the system will understand and speak a phrase that is natural to them in that context. In this paper, we will discuss how Honda engaged IBM at the early stages to produce research level prototypes to set the direction for the technology, We will then describe Honda’s and IBM’s refinement of the technology to target a system that would be deployable in a vehicle, the testing and methodology used to validate the solution was valuable to the end-user, and an overview of the Free Form Command technology.
White, KennethRuback, HarveySicconi, RobertoViswanathan, MaheshEckhart, JohnBadt, DanMorita, MasashiSatomura, MasashiNagashima, HisayukiKondo, Keisuke
Automated Functional and Robustness Testing of Vehicle Infotainment System2009-01-13664/20/2009
In a current premium vehicle the infotainment system is typically implemented as a distributed system consisting of a number of modules communicating via a Media Oriented Systems Transport (MOST) network. Typical issues with such systems of systems (SoS) are emergent behaviour as systems interact in an unanticipated manner particularly during some initialisation conditions where it may be possible to get delays and failures in individual systems. Testing of infotainment systems at an overall level is conventionally carried out manually by an expert who can observe at a customer level but this has limitations affecting test coverage and effectiveness. Hence there is a requirement for an automated infotainment testing system which replicates a human expert encompassing relevant sensory modalities relating to control (i.e. touch) and observation (i.e. sight and sound) of the system under test. This paper describes the design and development of such a system that consists of simulation of vehicle CAN, vision-based inspection, navigation of features, random cranking waveform generation, sound detection and test automation. The system developed is able to; stimulate the system across a wide variety of initialisation conditions, exercise each function, check for correct operation and record failure situations for post-testing analysis.
Huang, YingpingMcMurran, RossAmor-Segan, MarkDhadyalla, GunwantBennett, PeterJones, R. Peter
User-centered Human-Machine-Interaction (HMI) Design for Automotive Systems2008-21-000410/20/2008
Multimedia systems, GPS navigation, entertainment, and communication (infotainment) have become increasingly popular in today's cars. On one hand, these systems offer a desirable amount of comfort and convenience. On the other, the representation of information on displays and navigation through these virtual worlds leads to increased driver distraction within a constantly changing environment that could be dangerous to road safety. For this reason, Human-Machine-Interaction (HMI) Design needs to be addressed. This paper will present a problem-driven, user-centered cognitive approach. It also shows how HMI Design transfers research findings into efficient product development. There is a very complex relationship between the user, the interface and the traffic environment. Psychological factors, the driving situation, and interface properties affect drivers' behavior. Design parameters for interaction concepts will be shown. As interaction design concepts represent designers' hypotheses, it will also be shown how these HMI concepts are tested. Within this phase users add their perspective to measure subjective and objective interaction efficiency. The reader will experience a combination of primary research, secondary research, and product examples that render a holistic HMI development process between analysis and synthesis with a shared goal; encouraging driver support, reducing distraction, and making driving more enjoyable.
Tuzar, Gert-Dieter
Designed Interface for Users of Powered Wheelchair with Arms or Hands Deficiency2007-01-286711/28/2007
Actually, wheelchair users with impairment or total lost of movements in arms or hands have many difficult to operate conventional motorized wheelchair. This project develop and integrate support systems having focus in a friendly user interface, like voice recognition, filters in joysticks, sonar for collision avoidance and motor drivers, all integrated by a hierarchic control architecture. Voice recognition was developed in two different architectures and implementations methods: the first by using commercial voice recognition software and the second by a microcontroller firmware, allowing a significant cost and weight reduction. For wheelchair user with hands or arms impairment like repetitive strain injuries or muscular dystrophy a joystick filter must to be used to interpret the movements where oscillate around a desired position. Since different kinds of interfaces and inputs are used, a consistent integration is necessary between them. The integration system uses a hierarchical logic, meaning that are some inputs are predominant than others when used, and stays in an idle condition until an event occurs. Hierarchical logic can be used for input management or obstacle avoidance, when an unsafe command is performed, like to drive to close of a wall, when the navigation system will disable some movement's directions. To evaluate this project, a prototype was built in reduced scale, but conserving all sensors and navigation architecture characteristics.
Madeira, Paulo Henrique de AraújoDedini, Giuseppe Franco
A Reference Architecture for Infotainment Systems2006-21-001310/16/2006
Volvo Car Corporation has developed a Reference Architecture for PAG1 Infotainment Systems. A Reference Architecture is an architecture scoping over more than a single system, i.e. an architecture aimed for a family of systems. The Infotainment Reference Architecture has since 2001 been successfully applied for the PAG family which so far covers the infotainment systems of Volvo XC90, Volvo S40/V50, Jaguar XK, Aston Martin DB9 and the brand new Volvo S80. In 1999, the system design departments started up with the clear objective to develop a system solution aiming for the PAG infotainment system family. The work was carried out according to the established development process at Volvo Cars. A year later a discouraging design review was performed. The number of involved functions, the level of function interaction and the distribution of functionalities between ECUs resulted in a non-manageable system solution. These findings implied that large efforts late in integration phases would be needed and the problem was decided to be tackled upfront. A small architecture team was formed, which after two months rolled-out the “Reference Architecture for PAG Infotainment Systems”, defining the strategies and structures addressing the identified problems. This paper gives a detailed description of the technical implementation, usage, evolution and maintenance of the PAG Infotainment Reference Architecture. This paper will also present experiences and lessons learned when working architecture-centric in automotive system development.
Selin, DennisSvensson, HelenSundsten, PetterWikström, AllanEklund, Ulrik
Intelligent Navigation for Music and Media from Multiple Sources2006-21-005210/16/2006
The adoption of digital media in the car is rapidly growing; with that are an increasing number of disparate media sources such as portable media players, satellite radio, and HD radio. Media sources utilize various user access models creating a critical standardization problem in the entertainment sub-system design making navigating media in the car not only difficult but a dangerous driver distraction. Each media source creates different metadata and uses slightly different user models contributing to the overall lack of metadata standardization and can result in inaccurate or missing tag information, and multiple categories for the same piece of media. A band like “The Rolling Stones” may be categorized as “Classic Rock” on a satellite system but as “Rock” on a portable MP3 player plugged into the entertainment subsystem. In the car, lack of standardized metadata creates a dangerous environment as the consumer is forced to manually navigate through media; a serious driver distraction. Solutions addressing these issues use technology to unify the metadata from virtually any media source and offer advanced ways to simplify media and music navigation such as; personalized playlisting technology-allowing rapid access to the appropriate content; extended metadata, for DVDs for example, allowing access to program content from the rear seat as well as providing filtering options for the parents; and voice control capabilities allowing drivers to keep their eyes on the road and their hands on the wheel while navigating their media collection through intuitive voice commands. Intelligent navigation in the car is the must have technology that allows consumers to better manage, enjoy and discover digital media.
Cremer, MarkusDiMaria, PeterBrenner, VadimRoberts, TyWong, Jennifer
Items per page:
1 – 50 of 105