Browse Topic: Ergonomics

Items (153)
ABSTRACT
Basham, LoriBlankenship,  JustinKoch,  Andrew
Characterizing Vehicle Occupant Body Dimensions and Postures Using a Statistical Body Shape Model2017-01-04973/28/2017
Reliable, accurate data on vehicle occupant characteristics could be used to personalize the occupant experience, potentially improving both satisfaction and safety. Recent improvements in 3D camera technology and increased use of cameras in vehicles offer the capability to effectively capture data on vehicle occupant characteristics, including size, shape, posture, and position. In previous work, the body dimensions of standing individuals were reliably estimated by fitting a statistical body shape model (SBSM) to data from a consumer-grade depth camera (Microsoft Kinect). In the current study, the methodology was extended to consider seated vehicle occupants. The SBSM used in this work was developed using laser scan data gathered from 147 children with stature ranging from 100 to 160 cm and BMI from 12 to 27 kg/m2 in various sitting postures. A principal component (PC) analysis was conducted based on these scans along with the manually-measured body landmarks, and 100 PC scores were retained to account for 99% of variance in the body shape and sitting postures. A PC-based fast fitting method was applied to estimate the occupant characteristics by fitting the SBSM to an incomplete depth image of a subject. The results demonstrate that a fast, inexpensive system can be used to produce useful estimates of occupant characteristics that could be applied to improve personalization of component adjustments, restraint systems, and infotainment systems.
Park, Byoung-Keon DanielReed, Matthew P.
How to Enhance Gear Shift Feel of North-South Transmission Layout2016-01-235710/17/2016
Globalization has intensively driven focus of car manufacturers on comfort and ergonomics. Luxuries are becoming essential features of product mix. Customer’s expectations and desires are changing because of cut throat competition and increasing variety of options. In order to sustain in marketplace, OEM has to be competitive while providing features and options with appropriate quality. Vigorously changing dimensions and definitions of comfort level, luxury and aesthetics has driven the intense focus of OEM’s on customer touch points, customer touch points are those components of vehicle which customer accesses while driving the vehicle and they play vital role in generating drive feel of vehicle. Customer’s drive feel about the vehicle is most complex and critical factor and is of subjective nature. Now days drive feel is an important aspect of product differentiation. Gear shift feel is very crucial touch point in overall drive feel of vehicle. Customer desires overall Gear shift quality to be best in class for any transmission. Gear shift feel is very difficult to define because of diversities in customer aspirations and demands; many times these demands are of conflicting nature for e.g. demand of light shifting force and click feel, firmness and non-scratchy shift feel etc. In this paper different parameters of GSQ (Gear Shift Quality) and their effects on gear shift feel is explained with help of math model or relation matrix. Along with this also some practical cases explained where different shift feels were obtained on same gearbox by altering choice of shifting mechanism. This paper throws light on how to enhance this shift feel by using different combinations of damper bushes and spring stiffness and describes experimentation and procedures used to define and enhance the Gear Shift Feel and get over classic shift feel problems like stickiness, scratchiness etc.
Gurav, Onkar P.Deshmane, Santosh
The next generation smart crashworthy crew seats will need to include design features that provide an enhanced level of crash safety while reducing the crew discomfort during long military missions. This paper presents the results from the Active Crash Protection Systems Enhancements II Program jointly funded by the U.S. Army Aviation Development Directorate - Aviation Applied Technology Directorate (ADD-AATD) and The Boeing Company under a Technology Investment Agreement. During this program a prototype crew seat design concept with actively-controlled seat energy absorbers was developed and integrated with an aircraft active crash protection system. The actively-controlled seat energy absorber technology developed enables automatic adjustment of the stroking load of the energy absorbers based on the occupant weight, available seat stroke, and the predicted crash impact conditions in order to provide an increased level of crash safety to the crew. The paper also includes results and recommendations from a crew seat ergonomic design study conducted to reduce crew discomfort during long missions.
Bolukbasi, Akif
Aerospace Standard 6228 Developed to Support Improved Productivity and Reduce Occupational Disease Among Powered Hand Tool Operators2015-01-24859/15/2015
A joint US Department of Defense (DOD), General Services Administration (GSA) and National Institute for Occupational Safety and Health (NIOSH) project initially addressing procurement criteria for powered hand tools stimulated involvement of the SAE EG1-B Hand Tools committee and affiliated industry participants, producers of powered hand tools. It became apparent of the need to develop a standard that addresses occupational disease, productivity, life-cycle cost in the selection of Hand Power Tools. Committee efforts focused upon development of an SAE International Standard that considers productivity hand-arm vibration, noise, other safety and health factors and life-cycle costs in procurement criteria for powered hand tools. Aerospace Standard, AS 6228 Safety Requirements for Procurement, Maintenance and Use of Hand-held Powered Tools, was published in September 2014. Concurrently, a new committee, EG1-B1, Powered hand tools, productivity, Ergonomics and Safety, evolved from the EG1-B subcommittee initially formed to address this topic. The standard provides a process for semi-quantitative assessment and comparative weighting of factors including life-cycle cost, vibration, ergonomics and noise into the evaluation and procurement decision. GSA has adapted the standard in evaluation of powered hand tools and is currently making approximately 140 lower vibration/ergonomic tools available to Federal users and Aerospace Original Equipment Manufacturers (OEM's), while identifying new products based on customers supply support requests. Current efforts are focused on outreach to industry and DOD; development of a technical report describing application of the AS 6228 standard and extending the processes described here to other commodities and industrial processes.
Geiger, Mark BenjaminSter, John Michael
Human Factors Drivers Behind Next Generation AV2020 Cockpit Display2015-01-25379/15/2015
The efficiency of the glass cockpit paradigm has faded away with the densification of the aeronautical environment. Today's problem lies with “non-defective aircraft” monitored by “perfectly trained crews” still involved in fatal accidents. One explanation is, at crew level, that we have reached a system complexity that, while acceptable in normal conditions, is hardly compatible with human cognitive abilities in degraded conditions. The current mitigation of such risk still relies on the enforcement through intensive training of an ability to manage extremely rare (off-normal) situations. These are explained by the potential combination of failures of highly complex systems with variable environment & with variable humans. Looking back into the limits and strengths of operators, we have selected very basic knowledge on human cognitive strategies that enabled us to revisit and review our design principles to give back to pilots the ability to stay in the loop: not through the management of more & more complex systems, but by helping them doing what they do best, manage their own resources to make adequate decisions. Basic ground rules regarding human factors are recalled as key references to designers and planners. The paradigm of cognitive resources management is presented as a frame for HMI design. Cognitive strategies that are “naturally” followed by operators to spare their resources are systematically facilitated in AV2020's HMI. A form of “ecological” design is followed, preserving crew cognitive resources and favoring pilots' core abilities: i.e. decision making and application of airmanship.
Hourlier, Sylvain
Analysis and optimization of All Terrain Wheelchair2015-01-13684/14/2015
An all-terrain wheelchair is a lever propelled wheelchair which enables an individual to drive on all terrains easily as the driving mechanism is efficient, ergonomic and fast. It also increases the reach capabilities and social boundaries of disabled. The paper is divided into two parts. In the first part, a comparative study of push rim wheelchair and All-terrain Wheelchair (lever propelled) has been done. In the second part, Optimization of this All-terrain Wheelchair has been done. The comparison is done on various parameters such as peak velocity, average velocity, acceleration, retardation, stroke frequency, reduction in effort, mechanical efficiency, obstacle climbing ability, turning radius, the distance travelled per stroke, Pressure cuts and burns caused during propelling the chair. Biomechanical testing is also done considering the heart rate and oxygen consumption level. This information was used to determine the energy demand, which is intrinsically connected to a wheelchair's mechanical efficiency. The optimization mainly focuses on ergonomics and efficiency of design. For this, the main emphasis was given on factors like the position of lever-drive system, configuration of wheel, seating, backrest, chassis, breaking and foot rest. this optimized design would make the chair more efficient and easy to use by enabling the person to drive, steer, and stop without even touching the wheels, thus, eliminating the risk of friction burns and protecting the wrists and shoulders from repetitive stresses. The analysis was done using commercial software ANSYS and CATIA and validation of results was conducted with the users and non-users of wheel chair.
Agarwal, ShikharGautam, Saumya
Driver Ergonomics in City Buses and Coaches2014-01-24249/30/2014
Bus and coach drivers spend considerably more time in the vehicle, compared to an average personal car user. However, when it comes to comfort levels, the personal cars, even the inexpensive hatchbacks score much higher than a standard bus. This is because the amount of ergonomic design considerations that go into designing a car's DWS (driver workspace) is much more than that of buses. To understand this lacuna, the existing standards and recommendations pertaining directly or remotely to bus driver workspace were studied. It was understood, beyond certain elementary recommendations, there were very few standards available exclusively for buses. This paper ventures to establish a set of guidelines, exclusively for designing bus and coach driver workspace. The various systems in the driver's work space and their relevance to driver's ergonomics are discussed. References are drawn from different case studies and standards to come up with recommendations and guidelines. For those aspects that were not covered in existing literature, physical evaluations were done on select Ashok Leyland buses. Besides physical evaluation, virtual ergonomic checks were also done on vehicle DMUs (Digital Mock Ups). For this purpose, manikins were modeled using Catia HBR (Human Builder 2) module and virtual evaluations were done using Catia DH2 configurator. Besides studying the driver's reachability of controls and other ergonomic aspects, emphasis was given to understand the factors influencing driver's field of vision. The consolidation of these DMU simulations, physical evaluation and case studies can be used by designers and engineers as a ready reckoner for designing driver's workplace, that is futuristic, driver friendly and ultimately safe for both the driver and other road users.
Shekar, Vignesh T.Reddy, Sreedhar
Brain Waves Measurement Based Evaluation of Mental Workload Related to Visual Information While Driving2011-01-05934/12/2011
In order to build a useful and comfortable in-car human machine interface systems, the information presentation method should be easy to understand (low mental workload) and one should be able to respond with ease to the information presented (low response workload). We are making efforts to establish an evaluation method that would differentiate between mental workload and response workload. Here, we present the results of our trial using brain waves measurements (Eye Fixation Related Potentials). We focus on the relation between P3 latencies and drivers response workload compared to mental workload in a task involving eye movements. Previous experiments showed that P3 latency correlates strongly with the amount of information presented. The current experiment shows that P3 latencies seem to be independent to the type of response the subject is requested to perform. When asked to push a button with their right hand after detecting a Landolt ring pointing right, subjects react faster than when pressing the button with their right hand in response to a ring pointing left. The same situation is replicated whether the subjects is presented the visual stimulus in the center of their visual field, or a driving scene video is played in the center and the target stimulus is presented in a lower left position similar to in car navigation systems display position. In both situations P3 component latencies are similar. While needing to expand the experiment to a larger number of subjects, and to improve the measurements method for higher stability, this experiment combined with our previous findings show that P3 latencies seem to be a good independent measure for cognitive workload.
Gheorghe, Lucian AndreiSunda, Takashi
The purpose of this SAE Recommended Practice is to describe design criteria pertaining to the location and labeling of hand controls, including embedded displays and controls when displayed, necessary to or frequently used during the operation of passenger cars, MPVs, and trucks 10 000 GVW and under designed for left-hand drive operation. The results of SAE human factors research have strongly influenced these recommendations, specifically in the area of driver reach, control-locating performance, and control location expectancies. Deviations from this recommended practice should be made only after careful study of the various SAE publications on these subjects. This document does not include hand-held devices such as remote controls or cellular phones.
Controls and Displays Standards Committee
The design and location of rear-viewing mirrors or systems, and the presentation of the rear view to the driver can best be achieved if the designer and the engineer have adequate references available on the physiological functions of head and eye movements and on the perceptual capabilities of the human visual system. The following information and charts are provided for this purpose. For more complete information of the relationship of vision to forward vision, see SAE SP-279.
Driver Vision Standards Committee
User-centered Human-Machine-Interaction (HMI) Design for Automotive Systems2008-21-000410/20/2008
Multimedia systems, GPS navigation, entertainment, and communication (infotainment) have become increasingly popular in today's cars. On one hand, these systems offer a desirable amount of comfort and convenience. On the other, the representation of information on displays and navigation through these virtual worlds leads to increased driver distraction within a constantly changing environment that could be dangerous to road safety. For this reason, Human-Machine-Interaction (HMI) Design needs to be addressed. This paper will present a problem-driven, user-centered cognitive approach. It also shows how HMI Design transfers research findings into efficient product development. There is a very complex relationship between the user, the interface and the traffic environment. Psychological factors, the driving situation, and interface properties affect drivers' behavior. Design parameters for interaction concepts will be shown. As interaction design concepts represent designers' hypotheses, it will also be shown how these HMI concepts are tested. Within this phase users add their perspective to measure subjective and objective interaction efficiency. The reader will experience a combination of primary research, secondary research, and product examples that render a holistic HMI development process between analysis and synthesis with a shared goal; encouraging driver support, reducing distraction, and making driving more enjoyable.
Tuzar, Gert-Dieter
Extrapolation of Anthropometric Measures to New Populations2008-01-18586/17/2008
This paper advances a method of extrapolating, to target populations, inter-relationships in the anthropometry of an existing population database. Previous methods, including those that are based on using proportionality constants and those that involve developing regression relations, make use of stature as the primary predictor. This new approach distinguishes itself by accounting for the variability, across all the measures, that is not correlated with stature or other anthropometry. It builds on previous efforts by incorporating both stature and body mass index (BMI) as basic predictors in a single-step regression analysis of existing anthropometric data. The method is validated and shown to produce anthropometric measures for a population that are equivalent to the true measures. Additionally, this paper examines the effectiveness of multi-step regression in predicting anthropometry. This technique is compared with the single-step regression approach and is shown to not always result in improved accuracy. While the methodology proposed in this paper is not a replacement for gathering true anthropometric data from populations of interest, it is a useful tool for estimating larger sets of anthropometry when only a few measures (such as stature and BMI) are available. This will facilitate the use of digital human models in designing, with increased efficacy, for human variability.
Nadadur, GopalParkinson, Matthew B.
Automotive Manufacturing Task Analysis: An Integrated Approach2008-01-18976/17/2008
Automotive manufacturing presents unique challenges for ergonomic analysis. The variety of tasks and frequencies are typically not seen in other industries. Moving these challenges into the realm of digital human modeling poses new challenges and offers the opportunity to create and enhance tools brought over from the traditional reactive approach. Chiang et al. (2006) documented an enhancement to the Siemen's Jack Static Strength Prediction tool. This paper will document further enhancements to the ErgoSolver (formerly known as the Ford Static Strength Prediction Solver). These enhancements include integration of: Jack's Low Back Analysis tool; a modified Rohmert equation for muscular fatigue analysis; strength scaling equations to account for frequency and duration; the initial HUMOSIM Framework (Reed et al., 2006) for standing posture prediction; an automated measuring tool for common human-related measurements; vision windows and head/eye behavior settings; and Excel and PowerPoint reporting capability. Some of the functionality integrated into the ErgoSolver is existing Jack functionality. The goal of integrating these features was to ease the learning curve and increase efficiency for new and experienced users alike. Attempts were made to bring together, organize and present commonly used functionality in a fashion targeted towards the assembly ergonomics professional. Where functionality gaps were found in Jack, new functionality was created and integrated. While some of these features are pure usability features (i.e. shortcut methods for performing routine tasks), others are based on new and emerging research.
Chiang, JimStephens, AllisonPotvin, Jim
Validation of an FE Lower Limb Model for a Child Pedestrian by Means of Accident Reconstruction2008-01-12404/14/2008
Validation of a child FE model is a great challenge due to the lack of sufficient data for children. In their previous study, the authors have developed a methodology for validating a child FE model by reconstructing pedestrian accidents and comparing predicted and observed injuries. However, the study reconstructed only one accident case and more validation cases were needed for enhanced confidence of the estimated material property. The current study therefore reconstructed two additional child pedestrian accident cases. In addition, published 3–point bending test results of child long bones were also used for quantitative assessment of the material property. The accident cases were taken from the PCDS and CIREN databases. Based on the information from the accident data, a multi–body simulation and optimization procedure were used to identify impact conditions. The estimated impact conditions were used to simulate the accident cases using the FE model with failure criteria. The predicted injuries using various sets of material parameters representing individual variation were compared with observed injuries. Published 3–point bending tests for child femora and tibiae were simulated using the models for these bones. The upper and lower bounds of the estimated individual variation of the material parameters were applied to the models to obtain predicted response corridors and to compare with the test data. The results of the FE accident reconstruction showed that the observed lower limb fracture patterns were reproduced within the estimated individual variation of material property. It was also found that most of the 3–point bending test results fell within the predicted force–deflection response corridors. Combining these two results, the accuracy of the estimated average material parameters and their individual variations were quantitatively assessed.
Ito, O.Okamoto, M.Takahashi, Y.Mori, F.
Effects of the Angle of Approaching a Spot for a Manufacturing Action on Whole-Body Orientation and Position2007-01-24816/12/2007
In general manufacturing consists of a sequence of actions on different spots. Depending on the sequence, workers may have to approach a spot from varying angles. The purpose of the study conducted was to describe the whole-body orientation and position when approaching a spot for a manufacturing action from five different angles, starting several meters away. Eight subjects were instructed to perform three different actions (knob rotating, pneumatic wrenching, and button pressing) at six working height s (between ankle height and eye height). The actions were selected for their varying level of constraint at the subject-environment interface. Amongst others, it was disclosed that there is a linear relationship between the final whole-body orientation (while performing the action) and the initial approach angle (while being on the starting position, directed to the manufacturing spot). Furthermore, a translation effect was found, showing that, when approaching from the right side, right-handed subjects position themselves more to the left of the straight line between their initial position and the spot for the manufacturing action. The results of the study may be used for proactive ergonomic assessments of manufacturing environments, allowing the user of a digital human model to accurately and efficiently be able to simulate realistic human motions and action sequences.
Chang, Shao-WenWang, Mao-JiunDelleman, Nico J.
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