A Practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays
2004-01-0270
3/8/2004
- Content
- This paper presents a practical, C programming architecture for developing graphics and graphical user interface (GUI) software for in-vehicle displays such as those found in automotive telematics, shipboard engine control panels and airplane glass cockpits. This paper will compare C graphics to several other methodologies for writing in-vehicle display software. It will also discuss techniques for mixing C graphics with application code written in object oriented languages such as C++ and Java.
- Citation
- Juran, M., "A Practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays," SAE 2004 World Congress & Exhibition, Detroit, Michigan, United States, March 8, 2004, https://doi.org/10.4271/2004-01-0270.