A Practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays

2004-01-0270

3/8/2004

Authors
Abstract
Content
This paper presents a practical, C programming architecture for developing graphics and graphical user interface (GUI) software for in-vehicle displays such as those found in automotive telematics, shipboard engine control panels and airplane glass cockpits. This paper will compare C graphics to several other methodologies for writing in-vehicle display software. It will also discuss techniques for mixing C graphics with application code written in object oriented languages such as C++ and Java.
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Citation
Juran, M., "A Practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays," SAE 2004 World Congress & Exhibition, Detroit, Michigan, United States, March 8, 2004, https://doi.org/10.4271/2004-01-0270.
Additional Details
Publisher
Published
3/8/2004
Product Code
2004-01-0270
Content Type
Technical Paper
Language
English